STEINS;GATE: the real places

STEINS;GATE is set in an Akihabara that existed: the 2009 game and the 2011 anime were built on the streets of the electric town as they were then, which is why the pilgrimage is unusually exact and unusually melancholy. The lab is above a CRT shop on a corner; the satellite falls on Radio Kaikan; the shrine at the top of the hill is Kanda Myojin. Two of the three are still there. The Radio Kaikan the anime drew was demolished the year the anime aired and rebuilt by 2014, so what you stand in front of is the successor to the building in the frame — which, for a work about timelines that diverge from the one you remember, is the most fitting thing that could have happened to it. Everything here is inside twenty minutes on foot of the shops on our Akihabara map.

3 places

  1. Building · Rules of its own

    Akihabara Radio Kaikan

    The building the satellite comes down on in the first episode, which is the image most people carry away from the work. It is a working retail building full of hobby shops, and the roof is not somewhere a visitor goes. The one in the frame was demolished in 2011, the year the anime aired, and the present building opened in 2014 on the same corner with the same name.

    Address
    東京都千代田区外神田1-15-16
    Getting there
    JR Akihabara, Electric Town exit, 1 min on foot

    Straight out of the Electric Town exit of Akihabara station. Ten floors of shops, most of which are on our Akihabara map, so the pilgrimage and the shopping are the same stop.

    Rules of its own. A shopping building in use, not a monument. Photograph the outside from the pavement, not the shop interiors, and ask before photographing inside any of them.

  2. Station · Rules of its own

    Akihabara station, Electric Town exit

    Where the work starts and where its own stamp rally started: the exit that empties onto Chuo-dori under the elevated tracks. The publisher's page gives this as the first of thirteen Akihabara points. It is the least photogenic location on this list and the one that places you inside the work fastest, because the walk out of the barrier is the walk the characters take.

    Address
    東京都千代田区外神田1-17-6 JR秋葉原駅
    Getting there
    JR Yamanote, Keihin-Tohoku and Chuo-Sobu lines, Akihabara

    The Electric Town exit is the west side of Akihabara station, and the whole of our Akihabara map is within ten minutes of it.

    Rules of its own. A station concourse at the busiest interchange in the district. Step out of the flow before stopping, and keep clear of the barriers and the stairs.

  3. Shrine · Rules of its own

    Kanda Myojin shrine

    The shrine up the hill behind the electric town, named on the work's own event page as one of the Akihabara points. It is an active Shinto shrine of some standing — Edo's tutelary shrine, and the one Akihabara's electronics trade goes to for blessings — which is why it appears in half the works set in this district rather than only in this one.

    Address
    東京都千代田区外神田2-16-2
    Getting there
    JR Ochanomizu, Hijiribashi exit, 5 min on foot

    Five minutes uphill from the Hijiribashi exit at Ochanomizu, or ten from Akihabara. The grounds are open daily and cost nothing.

    Rules of its own. A working place of worship where people come to pray, not a set. Bow at the gate, keep off the centre of the path, be quiet near the hall, and do not photograph anyone at prayer or point a camera into the inner hall.

How this list is made

A place is listed when the work, its publisher or the town's own tourism page names it, and the page it was read on is linked with the date it was read. Positions come from OpenStreetMap or from the Geospatial Information Authority of Japan, never from Google.

We never show a frame of a work beside a photograph of a place. The scene is described in words instead, which is also the version a screen reader and three languages can use. How we check and rank, in full.